![]() ![]() ![]() The Division 2 has great cover-based mechanics and gunplay (as well as some great endgame content), but initially struggled with bugs and balancing the gear grind. What are the devs pulling from other games that historically work, and what are they leaving out? Ghost Recon: Breakpoint has satisfying gunplay and customization, but feels disjointed thanks to an overload of disparate features. Ubisoft certainly knows how to craft a competitive and compelling FPS game (just look at Rainbow Six Siege), but by combining elements of other franchises into XDefiant, it's setting up a tough challenge. This is where XDefiant will feel the most like a competitive arena shooter, and will hopefully give players the chance to figure out a gun meta – and Ubisoft a chance to make adjustments as needed. The gameplay footage shown in the announcement video includes a variety of weapons, from your bog standard ARs and snipers to a dang flamethrower, all with unique sets of attachments. Speaking of gunplay, Ubisoft is promising players a meticulously crafted gun meta that will satisfy even the pickiest FPS fans. Factions will define your role in every XDefiant match, but the gunplay won't take a backseat to class abilities. ![]() Your Defiant's chosen faction will have specific traits and abilities, but you'll be able to handpick their primary and secondary weapons, gun attachments, and devices so that no two defiant builds are the same. This is where XDefiant leans more towards popular modern shooters, allowing players to create custom loadouts and pick from them at spawn. ![]() The existence of these factions and the clear roles they fulfill is what makes XDefiant a hero shooter in all but name – but unlike other hero shooters, weapons aren't locked to classes, so you'll be free to mix and match loadouts as you see fit. And finally there's Echelon, whose green night-vision goggles are here to both keep Splinter Cell alive in our hearts and minds for a little longer and act as a support class out in the field. Outcasts use the experience as quarantine survivors from The Division to act as healers. There's the Wolves, the military group from Ghost Recon: Breakpoint who will act tanks in XDefiant. You have Cleaners, based off of the blue collar enemies of The Division 2 who fill the assault class in this game. Ubisoft is calling these factions and they are designed to draw on your familiarity with Ubisoft's biggest shooters. It certainly seems like Ubisoft is looking to pull the best bits of popular arena shooters and make it hyper-accessible with Tom Clancy's XDefiant – but will it work?Īt the heart of Tom Clancy's XDefiant are its classes. For Overwatch fans, you'll feel right at home here, although you just won't be locked into a weapon type based on your class of choice, as XDefiant will let you fully customize your character's loadout no matter their faction. XDefiant will drop you into 6v6 objective-based matches with familiar game modes like Domination and Escort. That's because the four classes we've seen so far are pulled directly from other Ubisoft titles and seem to have similar abilities when compared to their inspirations, as well. Not in style, necessarily, as XDefiant is all about colorful, '90s punk visuals that contrast the grounded realism of games like The Division 2 or Ghost Recon: Breakpoint – but in the way it will play. If you've ever played a Ubisoft shooter, XDefiant will look very familiar. In Tom Clancy's XDefiant, realistic gunplay meets personalized classes based off of iconic Ubisoft franchises like Splinter Cell, The Division, and Ghost Recon. ![]()
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